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<pre><span class="comment"> /****************************************************************************
 **
 ** Copyright (C) 2006-2008 Trolltech ASA. All rights reserved.
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 ** This file is part of the documentation of the Qt Toolkit.
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** License versions 2.0 or 3.0 as published by the Free Software
** Foundation and appearing in the files LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file.  Alternatively you may (at
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<span class="comment"> /*
  * KAsteroids - Copyright (c) Martin R. Jones 1997
  *
  * Part of the KDE project
  */</span>

 #ifndef __KAST_TOPLEVEL_H__
 #define __KAST_TOPLEVEL_H__

 #include &lt;q3mainwindow.h&gt;
 #include &lt;q3dict.h&gt;
 #include &lt;qmap.h&gt;
<span class="comment"> //</span>Added by qt3to4:
 #include &lt;QShowEvent&gt;
 #include &lt;QHideEvent&gt;
 #include &lt;QKeyEvent&gt;

 #include &quot;view.h&quot;

 class KALedMeter;
 class QLCDNumber;

 class KAstTopLevel : public Q3MainWindow
 {
     Q_OBJECT
 public:
     KAstTopLevel( QWidget *parent=0, const char *name=0 );
     virtual ~KAstTopLevel();

 private:
     void playSound( const char *snd );
     void readSoundMapping();
     void doStats();

 protected:
     virtual void showEvent( QShowEvent * );
     virtual void hideEvent( QHideEvent * );
     virtual void keyPressEvent( QKeyEvent *event );
     virtual void keyReleaseEvent( QKeyEvent *event );

 private slots:
     void slotNewGame();

     void slotShipKilled();
     void slotRockHit( int size );
     void slotRocksRemoved();

     void slotUpdateVitals();

 private:
     KAsteroidsView *view;
     QLCDNumber *scoreLCD;
     QLCDNumber *levelLCD;
     QLCDNumber *shipsLCD;

     QLCDNumber *teleportsLCD;
<span class="comment"> //</span>    QLCDNumber *bombsLCD;
     QLCDNumber *brakesLCD;
     QLCDNumber *shieldLCD;
     QLCDNumber *shootLCD;
     KALedMeter *powerMeter;

     bool   sound;
     Q3Dict&lt;QString&gt; soundDict;

     <span class="comment">//</span> waiting for user to press Enter to launch a ship
     bool waitShip;
     bool isPaused;

     int shipsRemain;
     int score;
     int level;
     bool showHiscores;

     enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport,
                     Brake, Shield, Pause, NewGame  };

     QMap&lt;int,Action&gt; actions;
 };

 #endif</pre>
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